Tuesday 21 February 2012

activity15_The 12 Principles Adapted to the Computer


Luxo Jr. – Pixar



12 Principles used in the animation Luxor Junior, (1986).

Timing
The ball rolls up and bounces off the Mother lamp.
Junior lamp enters the scene and jumps faster at first, before slowing down and then stopping.

Squash and stretch
Junior lamp jumps on the ball.

Slow In and Slow Out
Ball rolling slowly and then gets faster to hit the bigger lamp.
Junior came and rolled the ball back and forth.

Arcs of Motion
Lamps swing heads in an arc.
They turn their body as an arc shape.
Junior lamp balances on its base as it moves off the burst ball.

Anticipation
Mother lamp looks at the ball then rolls it off-screen only for it to come back again.
Junior lamp jumps on the ball before bending down, and shakes to prepare him for the next jump.

Exaggeration
Junior lamp jumps on the letter.
Junior also jumps on the ball and tries to keeps his balance.
Junior lamp’s wire moves like its waving in an exaggerated manner.

Secondary Action
The junior lamps jump is his first action, and then he shakes, tilts and moves his head creating another action.
The Mother lamp and junior lamp are moving while their cables move too.

Follow Through and Overlapping Action
A good example of Follow Through and Overlapping action is the motion of the junior lamp’s cable as he hops and the motions of the squashed ball when the junior lamp flips it over.
When the junior lamp hops he creates a follow through ‘wave’ effect in the cable attached to him. When he flips over the squashed ball there is a similar action, but also an overlapping action.

Straight Ahead & Pose-to-Pose
The ball rolled forward and backwards in the frame. ( The Mother ball is rolled in and out of frame non-stop)
The ball rolls into the frame again, stays motionless and rolled back out.

Staging
The dark simple background and spotlight keeps the audience attention and helps to focus on the lamps.

Appeal
The characters in this animation have plenty of appeal. Their colours, shape and form are realistic, but also simply illustrated. The junior lamp has characteristics which are cute and appealing, for example the way he hops and ‘wiggles’ and his energy and determination. This helps to develop a pleasing and likeable personality to the audience. The mother lamp has realistic characteristics of a mother. She seems patient and gentle and more responsible than the junior lamp. Her ‘loving’ nature is her appeal.
Both lamps are drawn very clearly and look realistic. Their characteristics and appearance are very likeable.
Mother lamp looks wiser and mature, the smaller junior lamp, more cuddly and exciting like a kitten.
Solid Drawing
Both Characters shape and weight are illustrated very well, and you can feel their form and motion when you watch the clip.


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