The twelve
principles of animation were created in the early 1930s by animators at the
Walt Disney Studios. These principles were used to guide production and
creative discussions as well to train young animators better and faster. These
twelve principles became one of the foundations of hand-drawn cartoon character
animation. The twelve principles, as they are commonly referred to, also helped
to transform animation from a novelty into an art form. By applying these
principles to their work these pioneering animators produced many of the
earliest animated feature films that became classics: Snow White (1937),
Pinocchio and Fantasia (1940), Dumbo (1941), and Bambi (1942).
1. Timing
Timing is the
precise moment and the amount of time that a character spends on an action.
Timing adds emotion and intention to the characters performance. Timing can
also be controlled and adjusted by placing each character on a separate track,
and using sub-tracks for parts of the character such as head, torso, arms and
legs.
1.
Squash and
Stretch
One of the important
principles from the original twelve is used to exaggerate the amount of
non-rigid body deformations usually with the purpose of achieving a more
comedic effect. Many real world objects have little flexibility, such as
furniture, however most organic objects have some level of flexibility in their
shape.
Take for
example a bouncing ball.
BODY BEAUTIFUL
an Animated Film by Joanna Quinn
1.
Slow In and
Slow Out
Slow-in and
slow-out consist of slowing down the beginning and the end of an action, while
speeding up the middle of it. A snappy effect is achieved when motion is
accelerated and retarded in this way.
1.
Arcs of
Motion
Using arcs to
animate the movements of characters helps achieve a natural look because most
living creatures move in curved paths, never in perfectly straight lines.
Non-arc motion comes across as sinister, restricted or robotic.
5. Anticipation
Anticipation
is used to prepare the audience for an action, and to make the action appear
more realistic. A dancer jumping off the floor has to bend his knees first; a
golfer making a swing has to swing the club.
1.
Exaggeration
Exaggeration usually helps cartoon characters
to deliver the essence of an action. A lot of exaggeration can be achieved with
squash and stretch.
Secondary Action
Adding
secondary actions to the main action gives a scene more life, and can help to
support the main action. A person walking can simultaneously swing his arms or
keep them in his pockets, he can speak or whistle or he can express emotions
through facial expressions.
Follow Through
and Overlapping Action
Follow-through
and overlapping action are two techniques that help make the action richer and
fuller with detail and subtlety. Follow-through action consists of the
reactions of the character after an action, and it usually lets audiences know
how he or she feels about what has just happened or is about to happen.
Straight Ahead
& Pose-to-Pose
Straight-ahead
action and pose-to-pose are two different animation techniques that yield
fairly different results. In
straight-ahead action the character moves spontaneously through the action one
step at a time until the action is finished.
Pose-to-pose
action became the standard animation technique because it breaks down
structured motion into a series of clearly defined key poses. The extremes of the actual movement are
defined first with the in between scenes being installed afterwards.
Staging
Staging the animation
means setting the scene – attracting the viewer’s attention and focusing it on
a particular subject or area of the screen before the action takes place. You
must remember that the viewers don’t have the luxury of knowing what is about
to happen in your animation, so if something moves very quickly, they may not
have time enough to realize what is going on.
Appeal
Character
personality, or appeal as it was originally called, facilitates the emotional
connection between character and audience. Characters must be well developed,
have an interesting personality, and have a clear set of desires or needs that
drive their behaviour and actions.
Traditional
Disney went for an aesthetically pleasing look with their Princesses and
creatures such as Bambi and Thumper.
Modern day
Disney Pixar characters such as Carl and Russell
Solid Drawing
Solid drawing
as it was called in the 1930s emphasizes the clear delineation of shape
necessary to bring animated characters to life. Solid and precise drawings
helps to convey the weight, depth and balance of the character, and it also
simplifies potential production complications due to poorly drawn characters.
How all the
wrinkles wrap around the characters' forms and in perspective when they tilt
their heads.
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